eqvinox 2 days ago

Every time I see a "single-header C library", I wonder to myself where we'd be if only Windows had a proper package manager.

(Especially since that'd force the POSIX world to de-fracture itself too.)

  • colleagueRiley 2 days ago

    We'd be at the same spot, single-header files are still useful.

    A single-header file is not a 'full-sized' library compressed into one file it's codebase is designed to actually be minimalist. Many libraries have single files that are the same size as their alternative single-header.

  • Philpax a day ago

    I wonder where we'd be if we'd stopped relying on system packages to provide dependencies for C / C++. It is positively miserable to have to pollute your system when a codebase written in Go / Rust / your favourite modern language Just Works out of the box.

    • linkdd a day ago

      With a central, curated, audited package repository where publishing rights are given to absolutely everyone then supply chain attacks in C and C++ would be even easier.

  • pjmlp 14 hours ago

    Windows is no excuse, because many of "single-header C library" sinners are UNIX only folks, targeting only UNIX platforms.

    For me it only reveals lack of willingness to learn how to use their tools.

    I learned how to use C and C++ build systems at the age of 12 years old, when most of the information was on libraries, or whatever folks down at computer club could explain.

    In a computing landscape much more fragmented than it is today?

    Do you think combining Windows and UNIX is hard? Try on the glory days of 16 bit home computers.

    Here we are in the age of information, and some people couldn't be less bothered.

    • colleagueRiley 11 hours ago

      Nope, most people using it know how to link and compile libraries. :)

      • pjmlp 10 hours ago

        Maybe, but those providing it apparently not.

  • perching_aix 2 days ago

    > a proper package manager

    Those are a thing? Wasn't aware.

    • raymond_goo a day ago

      Isn't the one from Rust pretty good?

      • perching_aix a day ago

        Haven't worked with it much yet, not really my point either. They were talking about OS package managers, most likely the typical Linux package managers, and so did I.

  • IshKebab a day ago

    We'd be in exactly the same place because nobody wants to use an OS-dependent package manager for an OS-agnostic project.

    I don't know if you noticed but no modern languages use Linux packages to provide dependencies, because that obviously sucks balls for many reasons.

  • linkdd 2 days ago

    scoop? chocolatey? pacman in msys2? winget?

    • flohofwoe a day ago

      Most of those are for installing applications, not system-wide C library source distributions (e.g. you'll need to figure out the path of the source and header files in build scripts since there's no standard location for that on Windows).

      The closest thing to a C/C++ package manager standard on Windows is probably vcpkg: https://vcpkg.io/en/

    • eqvinox 2 days ago

      Remind me please, which of these is shipped with a default Windows install?

      • wis 2 days ago

        I realize you asked sarcastically, but as of relatively recently WinGet is shipped by default with the latest versions of Windows 10 and in Windows 11. [1]

        But why is being installed by default important?

        [1] https://www.petergirnus.com/blog/how-to-use-windows-package-...

        • kreetx 2 days ago

          It's an adoption barrier.

          • Conscat a day ago

            I know very non-technical people who use Chocolatey for acquiring ffmpeg.

          • 1oooqooq 2 days ago

            meh. it's not.

            If you are convincing people to run commands to install packages:

            - they care about trust, they will already have their package manager from the ecosystem they trust (which should be msys+pacman on windows, btw)

            - they couldn't care less and will trust your `curl | bash` or `Invoke-RestMethod -Uri http://hacker.com/totallysafe.exe`

            on both cases, not having a default package manager shipped caused zero adoption attrition, I mean, besides the attrition of needing a non-standard package to begin with.

            • frizlab 2 days ago

              IMHO it is though. I have a windows VM I rarely use and tried using a package manager at some point, but end up not succeeding until winget was part of the system and was a no-brainer.

              Too many possibilities made me choose none.

        • eqvinox a day ago

          It was only partially sarcastic (yeah that didn't communicate at all, bad habit on my end), I had googled them but didn't quite understand the winget situation at glance. Thanks for the answer, actually appreciated!

      • pjmlp 13 hours ago

        The same that shipped with a default UNIX install.

      • doctorpangloss a day ago

        I don't know why you're being downvoted, but distributions for Windows would be really popular. A server distribution of Windows would help its adoption a lot.

eska a day ago

Not sure whether this is tested on Windows at all. I opened the header and immediately found this `typedef signed long i64`, i.e. i64 is actually i32.

  • bluecalm a day ago

    This is strange because C99 has stdint.h so we don't need to use "short/long/long long/long long long" nonsense anymore.

  • colleagueRiley a day ago

    I test Windows mainly with MINGW, that might be an issue with MSVC. Feel free to report the issue on the github repository.

    I'm pretty sure windows uses "long" for 64 bit but linux uses "long long" for 64 bit

    • flohofwoe a day ago

      Since you're using C99 as the base C version, why not use the fixed-width types from stdint.h (int32_t, int64_t, ...)?

      You can still typedef those to i32, i64 shortcuts etc, but I would try to avoid this in libraries since it might collide with user typedefs of the same name - or at least try to avoid it in the public API declarations.

      • colleagueRiley a day ago

        I use those by default although I read that MSVC's support for those are iffy. I'm pretty sure STB does the same thing for the same reason.

        Source: https://handmade.network/forums/articles/t/7138-how_to_write...

        • flohofwoe a day ago

          Since around Visual Studio 2015 you're fine.

          AFAIK the STB headers are on C89 mainly because nothings likes to use VC6 as C IDE.

          E.g. if you depend on other C99 features anyway, including stdint.h is fine, also on MSVC.

          PS: FWIW I use stdint.h types in the Sokol headers since around 2017 and never heard complaints from users, with the supported compilers being MSVC, GCC and Clang.

          • eska a day ago

            Since around Visual Studio 2015 you're fine.

            I personally use `_MSC_VER >= 1600`, so it's since Visual Studio 2010 from April 2010. Built-in types like __int32 from before then may be used as well.

          • colleagueRiley a day ago

            Oh, I wasn't sure if that was you :)

            Thanks for the advice, I'm a little worried about breaking compatibility with compilers that don't support stdint. But if it's standard for C99 thing then sure.

    • tredre3 a day ago

      > I'm pretty sure windows uses "long" for 64 bit but linux uses "long long" for 64 bit

      Windows long is 32bit even on 64bit CPUs.

      Linux long is arch dependent and is 64bit on x64, 32bit on x86.

      long long is always 64bit on both platforms.

    • eska a day ago

      It's just that the #if checks for the MSVC compiler, not for Windows as a platform. And on that compiler you will never have LP64, but LLP64: https://en.wikipedia.org/wiki/64-bit_computing#64-bit_data_m...

      I just roll my own for this because I don't need all the functionality, and generally find such cross-platform libraries to only really test on Linux, and it's too much of a hassle.

      • colleagueRiley a day ago

        Yes, because MSVC may or may not have stdint.h

        • immibis a day ago

          It does. Why do you think it might not?

    • Iwan-Zotow 12 hours ago

      > I'm pretty sure windows uses "long" for 64 bit but linux uses "long long" for 64 bit

      other way around

  • Conscat a day ago

    I'm not sure that issue would be caught by ordinary testing. It will implicitly cast into long long, so it might make little or no difference in this case.

    • eska a day ago

      A lot of people use i64 in the global namespace, so this will affect later code. It's basically `#define true false`. When I consider a library I will do a quick sniff test to look for very obvious mistakes, at which point I won't look further.

felipefar 2 days ago

You could support mobile platforms as well. IIRC, even if Android allows creating only one window per activity, this behavior can be easily mapped on the abstraction that you provide.

  • colleagueRiley 2 days ago

    That's something I plan on looking into at some point. I'm unsure if I want that in the main version or a separate branch for embedded devices.

    It's low priority though because my main focus is desktop applications.

  • slmjkdbtl a day ago

    sokol_app.h has mobile support

CyberDildonics 2 days ago

I love single header libraries and I like the idea here of taking care of one necessity well. It seems like good modularity all around.

A quick heads up, the micro UI emscripten example doesn't work on chrome or firefox. The error is: DrawElements doesn't actually prepareClientAttributes properly.

  • ranger_danger 2 days ago

    The one big downside I see is that if you want to actually work on the library itself, it's a pain to have to re-compile the entire thing every time you change something.

    Nuklear (https://github.com/Immediate-Mode-UI/Nuklear) uses separate files with a deploy script that combines them all into a single header; I think that approach is quicker for iterating on the code.

    • colleagueRiley 2 days ago

      Sure, but the library is also relatively small, so it compiles quickly. Although if you want to you can compile it on its own.

      It's also possible to compile it on its own using `gcc -c -x c -D RGFW_IMPLEMENTATION RGFW.h`

      Nuklear is not a true single-header style library, it only uses that as a format. The difference is that the design is far less compact and lightweight than a stb-style library.

      I'm pretty sure GLFW has some files that are nearly the same size as RGFW, for example.

      • ranger_danger 2 days ago

        Why do you claim Nuklear is not a "true single-header style library"? And who gets to say what that even means?

        • colleagueRiley 2 days ago

          It is a single-header library in terms of the format, yes. But it is also not designed to be a single-header library, unlike an STB-style library.

          Nuklear is a full-sized library that can be compiled into and used as one file. However, RGFW and STB are designed to be lightweight and minimalistic. That's the distinctive part of single-header libraries, also known as STB-style libraries.

          To be clear, I don't mean this to hate on Nuklear, it's a cool UI library, but its design doesn't match the single-header format.

          • ranger_danger a day ago

            How is it not designed to be a single-header library? The README even directly states "Single-header library".

            How is it not designed to be lightweight and minimalistic?

            How do you think the design differs from your idea (which is what exactly?) of a "single-header format"?

    • CyberDildonics 2 days ago

      Have you actually tried? This is 287 KB of C. MSVC on computers from 15 years ago will compile C at about 60 MB/s. I'm skeptical this is actually a problem.

      SQLite is distributed as a single 6 MB .c file and compiles in ... 0.1 seconds.

      • jstimpfle 2 days ago

        That may be true for extremely simple source code, but it's almost too good to be true. Your number sounded so impressive that I tried with gcc (12.2) on my Linux VM. With -O0, it takes around 27s, with -O2 it's 1m07s.

        With -E (only preprocess) we are at around 0.320s for the 260K lines of sqlite3.c. Which makes sense, 1M lines/s for the preprocessor and maybe also the AST should be doable (that may be where you got your 60MB/s number from). But compiling is something else.

        MSVC may be faster here or not, I haven't tested it.

        A more modern machine (mine is a i5-7600K from 2018) may be 2x or more faster, and running on multiple threads will speed up the build as well.

        • mandarax8 2 days ago

          What exactly did you try to compile and how?

            $ time gcc -x c  -c RGFW.h -D RGFW_IMPLEMENTATION -fPIC -D RGFW_EXPORT
            0.42s user 0.03s system 93% cpu 0.485 total
          • jstimpfle 2 days ago

            sqlite3, if you read carefully again.

        • CyberDildonics a day ago

          (that may be where you got your 60MB/s number from)

          It's not that. I think I messed up and the 0.1 seconds was tcc and msvc was 1 or 2 seconds. Nothing was 27 seconds. Try tcc, even though you are in a VM it should be very fast as a baseline for what's possible.

          The point is that some people talk about single header files being slow are really saying "what if". C is incredibly fast to compile and the slow parts are the overhead from each compilation unit and the optimizers.

          287 KB of source code added to a compilation unit is nothing in the modern era. Not only that, but you can just choose to put a lot of them in the same compilation unit and not touch it again.

          Every time I've used single file header libraries it makes things simple and fast. I'm not going to change them so dumping them all into a single compilation unit is fine.

  • colleagueRiley 2 days ago

    I'm aware of the errors for the micro UI (on the web), it's something I plan on looking into soon!

uecker a day ago

I like simple code written in C, but when does this "single-header" nonsense stop? C has super nice and simple modularization via the classical .h/.c split which ensures fast compilation, proper encapsulation, no instruction bloat via creating multiple instances for all functions.

  • colleagueRiley a day ago

    Try putting GLFW's source code into one file and then compile it. That will take at least a few seconds, RGFW compiles in less than a second.

    Where's the bloat? :)

    https://github.com/SasLuca/glfw-single-header/blob/master/ex...

    • uecker a day ago

      The issue if if you have many such libraries and any change to the implementation forces recompilation of everything. Maybe not such a big deal for such small libraries, but an annoying trend IMHO.

  • tredre3 a day ago

    > no instruction bloat via creating multiple instances for all functions.

    This makes me think that you're using single-header libraries wrong. These kind of libraries usually require you to do something special prior to including it to get the actual code and you must do it only in ONE file.

    For example, you'd #define RGFW_IMPLEMENTATION before #include rgfw.h in exactly ONE .c. If you need the header in other files, you do NOT define RGFW_IMPLEMENTATION and no code will be produced.

    • uecker a day ago

      Well, I do not use them at all. But I agree that this mechanism would avoid the additional copies. I have seen other single-header libraries though...

      In any case, forcing me to figure out the specific XYZ_IMPLEMENTATION for each library is less user friendly that just proving a .c and .h file.

      • tredre3 a day ago

        I actually agree with you that single-header libs are often not ideal. They're kind of neat in concept: just copy paste and done!

        But after being burned a few times by naming or linking conflicts or you cloned your .c and forgot to remove the #define and now you have two implementations or having to debug any BSS/DATA/TEXT issues (because now lib and user code end up in the same .o and the linker can't do its magic for your esoteric architecture), I just took the habit of always manually creating a matching .c that only contains:

            #define BLAH_IMPLEMENTATION
            #include "blah.h"
      • colleagueRiley a day ago

        Well for one you're able to easily use macros to customize features you want and don't want. Plus "forcing me to figure out the specific XYZ_IMPLEMENTATION" is a big of a weird compliant. You could say the same thing about linking a library. Besides, it's not hard to figure out and is usually one of the first lines of the file.

        The single-header format also gives you MORE ways to compile the library and control which features to use or not use.

        • uecker 12 hours ago

          I am not say it is hard. But I find having a .c/.h pair more useful and easier to work with.

          • colleagueRiley 11 hours ago

            No lol

            • uecker 10 hours ago

              Because looking up a macro name for each library is easier than adding a c file to your makefile? You could still always do

                #include "impl.c"
              
              and this would still be nicer than

                #define XZUGG_IMPL
                #include "impl.h"
  • CyberDildonics a day ago

    I can't figure out why anyone would call it 'nonsense'. The definitions and functions have to be together, they may as well be a single file separated by a preprocessor definition.

    Include the header where you want the definitions. Include the header and use the preproccesor definition in the compilation unit you want the functions in. Done.

    There is no speed issue here. It would take 100x the C to make a difference and it's actually going to be much faster and simpler to put a lot of single file libraries into one compilation unit. I always wonder if the downsides are theoretical or if people are really doing what I've been doing and still have a problem with it.

  • pjmlp 13 hours ago

    Too many script kiddies taking C for another scripting language.

dmitrygr 2 days ago

> Wayland support is very experimental and broken

You and everyone else, RGFW, you and everyone else.

  • colleagueRiley 2 days ago

    X11 needs a real alternative :(

    • jll29 2 days ago

      Are you kidding? I started reading the X11 handbook series in the 1980s and now it's 2024 and I'm nearly finished, and you want to replace it? ;-)

    • akira2501 2 days ago

      X11 is fine. It's mostly just Video Games that need an alternative. It'd be nice if there was a "pause X11 video card control and give exclusive access to a single application." Then there's no need to care.

      • freeone3000 2 days ago

        This actually doesn’t work with modern expectations.

        Modern games are expected to work in multi-monitor setups and render in “borderless windowed” mode, so you can alt-tab out to multitask, or have a comms overlay. Single monitor single process gaming still happens, but a good 85% of setups (according to the Steam Hardware Survey) are not that. There are five games I know or that actually handle multimonitor natively of the hundreds I’ve played. So we need some form of cooperative multitasking for graphics with the window manager.

        • 1oooqooq a day ago

          Modern good games are not expected to "render in “borderless windowed” mode, so you can alt-tab out to multitask"

          Really bad games with slow multiplayer match making lobby and tiresome repetitive gameplay and bad UX where you need to look most of the actual game information on a fan wiki, or triple A games where you have to login and enter credit card information on a "launcher"... those are the ones you expect to "render in “borderless windowed” mode, so you can alt-tab out to multitask". Good riddance.

      • Longhanks 2 days ago

        X11 is utterly broken for multi-monitor setups with different resolutions at different scales (e. g. builtin laptop screen @1.25x, external display at 1x or some variation of that). With high resolution screens (e g. 4k at only 27"), that setup is not uncommon anymore.

        (Wayland is broken in very many other ways, though, so you trade one evil for... 5 others).

        • uecker a day ago

          X was a very well designed system IMHO that could be evolved via extensions (e.g. how compositing was added etc.). It is sad that few people work on it anymore to fix such issues.

          • immibis a day ago

            X isn't opinionated enough, and Wayland is even worse. While X has labels like "substructure redirect override" that in practice means "bypass the window manager" and tries to theoretically support multiple window managers, Wayland barely even knows what a window is!

        • alwayslikethis 2 days ago

          Wayland's scaling for 1.25x and even 1.5x is not so great either, though it is slowly going in the right direction with wp-fractional-scale-v1

        • immibis a day ago

          Correction: Xorg doesn't have good support for this. I don't think there's an extension for it in the protocol either, but one could be created - just as it has for Wayland. Apps that don't support the extension should be scaled by the compositor as usual.

          X11 has a reasonably solid core, though, while Wayland does not.

    • themerone 2 days ago

      What do you expect from an alternative?

      • colleagueRiley 2 days ago

        - Better API design - Not being experimental after 11 years

        I think that Wayland actually has some steps in the right direction, but overall I don't think it's actually a very good alternative. It's way more low-level than X11 and a lot of higher level features, like window decorations, are not even officially supported.

  • amjoshuamichael 2 days ago

    Yeah, I've been looking for a minimal SDL alternative for a long time and I was really excited reading through this as that solution, but the lack of Wayland support is a huge dealbreaker for me.

    Are there any good minimal windowing utilities that support Wayland? SDL does a lot I don't need and I try to maintain minimal dependencies. I suppose I could just use glfw & libsoundio, haven't tried that yet.

    • colleagueRiley 2 days ago

      As far as I know, RGFW is the only minimal windowing of its kind. I guess I would suggest either targeting XWayland or using GLFW.

      The Wayland API itself also really sucks to work with, even more so than Xlib....

      But, RGFW's Wayland support will probably be improved in the future. :)

    • nextaccountic 2 days ago

      Rust has a lot of those small libs, my favorite is miniquad

      https://crates.io/crates/miniquad

      • Sharlin 2 days ago

        Other alternatives: pixels, minifb, softbuffer.

        • colleagueRiley 2 days ago

          Sure, but none of these are true alternatives because they are missing a lot of features that libraries like GLFW or RGFW have.

          (They may be good alternatives for certain use-cases)

          • Sharlin a day ago

            Oh, just based on the README I assumed RGFW was more minimal than it actually is.

            • colleagueRiley a day ago

              Minimal refers to the code itself.

              GLFW's codebase is ~10MB while RGFW's is about ~300kb. But RGFW tries to support nearly everything that GLFW supports.

    • marcthe12 2 days ago

      Waylands problem is that to use it, you need code generation so the wayland backend kinda hard to design for a header only lib.

    • vkazanov 2 days ago

      Isn't SDL itself is quite minimal already? I mean, it is definitely not high-level in any sense of the word.

      • slimsag 2 days ago

        SDL provides..

        ..an image decoding library.

        ..an audio input/output library.

        ..a multi-channel audio mixer.

        ..ttf and rtf font rendering.

        ..networking.

        ..runtime shader cross-compilation

        ..its own entire graphics abstraction layer / API.

        ..its own shader language, shader compiler, and shader bytecode format.

        I don't know at which point something becomes 'high level', but SDL is only 'minimal' if you use a subset of its functionality.

      • Sharlin 2 days ago

        Not minimal in the sense of "just give me a window, a minimal event loop, and a GPU context/swapbuffers function".

        • colleagueRiley 2 days ago

          Even then, that's what GLFW is designed to do, and it's entire source code is still far larger than RGFW's.